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Call of duty spanish civil war mod
Call of duty spanish civil war mod






call of duty spanish civil war mod

If a city have has more abolitionists than non-abolitionists, then that city can no longer build slaves. Also, the longer you go without building a slave in that city, your base number of abolition points drops. Disbanding slaves built in a city will reduce the accumulation of Abolition Points. A city with a slave market will actually produce Abolition Points at a SLOWER rate. Similarly, the more specialized a city is, the more Abolition points you get from building slaves. The more Liberty Bells your city gets per turn, the more Abolition points you get from building slaves. Thus, the more abolitionists you have the faster a town will demand abolition of slavery. It also produces +1 Abolition points per turn. This specialist cannot be assigned to any other duties, but produces a hammer in the same way as a regular Civ4 Citizen specialist does.

call of duty spanish civil war mod

Each time you reach a threshold, one of your citizens becomes an Abolitionist-a new kind of Specialist. Perhaps it could work like this: Build a slave market as I suggested, which allows you to "build" slaves in all your cities (you're not really building them, the build time merely represents the time and resources to get them to market-which is why building more slave markets should reduce the build time).Įach slave you "build" in a city should increase the number of "Abolition Points" you get in the city (perhaps +2 per slave built).

call of duty spanish civil war mod

That said, I think sirsnuggles idea has merit too. I personally believe an event based system is the best way in which to deal with the negative impacts of slavery. Surely, though, that is the decision of the mod-makers?Īnyway, on the matter at hand. In fairness, though, there was only one person who was suggesting that it wasn't even worth making into a mod.








Call of duty spanish civil war mod